The first thing you instinctively want to do after strapping on a VR headset and diving into a virtual world is to reach out and touch what you see.
Unfortunately, this is not a reality on today’s most popular VR headsets. Well, official support isn’t. Instead, VR headsets either rely on traditional gamepads like the Xbox One controller (Oculus Rift), custom hand controllers (HTC Vive/Rift), side-mounted touchpads on the headset (Samsung Gear VR), or wireless remotes (Google Daydream View).
I’ve tried all of these controls, and while they work fine, none of them feel completely intuitive or natural; there’s a learning curve for all of them. The Vive’s hand controllers and the Rift’s Touch controllers are good attempts at mimicking your hands, but neither provides full-finger tracking. Read more…
More about Gear Vr, Immersion, Hand Tracking, Motion Sensor, and Orion
from Tech http://ift.tt/2h9Myum from The Blog of @graphicwheeler http://ift.tt/2fZYT4f